
And you can see that the kerning between the letters is a little bit messed up, because of the way that the spline works. We want to go back into the Effector tab, and drop the end value down a little bit more to reduce the spacing. We will go ahead and set this to 90°, and you can see that it fits now properly on the spline. Now we just need to adjust the rotation of the text.
HOW TO USE SNAPGENE VIEWER TO ALIGN TWO SEQUENCE PLUS
In this case, plus X is the correct value. In order to properly space the text as we wrap it around the spline, we need to switch this mode from Step to Relative, and you'll need to adjust the Relative Offset Axis. We have different kerning for each letter pair. By default, the Spline Effector uses the Step mode, which puts even spacing between each letter. But before we mess with the alignment, we want to switch the mode for the Spline Effector. Now you can see again that our alignment is totally off for this text. We don't have a keep blank option here so we're just going to have to adjust the end value until it's roughly the right length for our text, and we can again roll the offset around until it lines up properly. So now again in the Spline Effector, we want to just drag the spline that we want to wrap around, and again it's wrapping around the entire spline. To apply the Spline Effector, we will select the text and go to the MoGraph menu, and choose the Spline Effector from the Effector menu because that text was selected, when I hadn't automatically put that effector in the letter section of the MoText. And for that what you want to do is use a Spline Effector. Now what if you don't actually want to deform the text along the spline, but you want to simply align it to the spline? And this is often the case, so what we do is we will enable this other spline, and this Cineversity text here. So now we've got a much cleaner subdivision, and we've got text that properly deforms around the spline. And typically you are going to want to set the maximum light here on the subdivided section to the same value as you've used for the width in your Regular Grid. Now we've also got some mess along the edges here, and to fix that we'll go into the Object tab, and switch the Intermediate Points from Adaptive to Subdivided. You want to adjust this with until it's a pretty good spacing for the size of your text and the deformation you want to apply. And we'll also want to apply a regular grid, and this will regularly distribute squares along the face of the caps. To fix this, we go into the MoText Object and go into the Caps tab, and you're going to switch the type of Cap from N-gons to Quadrangles. If we go to the Gouraud Shading mode with lines, you can see that this is because there is a single face along the front of each of these letters. They're not quite deforming correctly along the spline. So if we roll around here to look at the side of this, you can see that the letters are kind of a little bit cockamamie. Now the one thing you have to watch out for when using this method is that by default the text object is not set up to deform properly. Now we'll roll the offset around, and you can see that our text fits right there along the spline. Now you can see the text is still backwards, and to fix that, we can go into the Spline Wrap Deformer, and switch the Axis from plus X t0 minus X. If it's not a primitive spline, what you can do is go into the Mesh menu, Spline, and choose the Reverse Sequence option. We can roll the offset around here to see the text, and you can see that it's properly spaced now, but it's also upside down and backwards.a couple of things to look at when this is the case is to go into your spline and for primitive splines you can reverse the sequence by checking this box here in the Attribute Manager. In most cases when you're working with text, you're going to switch the mode from Fit Spline to Keep Length, and that's going to keep the current length of the text consistent. Now once you've got the Spline Wrap Deformer in the scene, you just add your spline into the Spline field of the attributes and you can see that's going to wrap this text completely around the spline, and it's really made quite a mess of it. Otherwise you can just add it and drag it under the object you want to deform. So to apply the Spline Wrap Deformer, you can just hold down the Shift key while you add the deformer to the scene, and it will automatically be added as a child of the selected object. This works great if you want to actually curve the faces of the letters themselves to match the curve of the spline. And the first way that you can wrap text along the spline is to use the Spline Wrap Deformer. I'm going to hide these two for now so we can focus on the NEWS and this spline that wraps around the globe. In this scene I've already got a couple of text objects, as well as a couple of splines. In this Cinema 4D quick tip, I'm going to show you two ways to wrap text along a spline.
